![]() With good CDR you can basically keep it up forever. Should be maxxed out completely eventually but only after you have your other priority skills and good CDR. Atlantis adds another synergy skill, Finesse, which adds a massive buff to your Offensive Ability. The Exploit Weakness synergy skill increases pierce and bleeding damage while the buff is active. The base skill provides an useful short term buff to damage, attack speed and big boost against beasts and beastmen. Trail Blazing takes up 50 energy by itself so you can try skipping it and using Tracker’s Hood for it’s entrapment reduction instead (unlike Trail Blazing it’s not 100% but it’s pretty close to it). It’s important to note that aura with all it’s synergy skills reserves a rather large chunk of your limited energy. Trail Blazing only requires one point for entrapment reduction, however, you can add more points if you want to reach movement speed cap and have spare points late. The base skill and Find Cover synergy should both be maxxed. The Trail Blazing synergy adds 100% Reduced Entrapment Duration and more movement speed with each extra point spent. The Find Cover synergy adds a large amount of projectile avoidance and only adds a little bit extra to the skill’s energy reservation. Increases pierce damage and bleeding damage in general and adds a bit of extra damage to beasts and beastmen. The build is also designed around one shotting stuff and doesn’t really spread poisons around easily. Brigand has energy issues and you may not want to reserve energy for the skill or worry about it dropping whenever you run out of energy. While I like the aura, this is the one required skill you can drop if you want to. Primarily used for the CC synergy skills, the base skill and Toxin Distillation synergy are fine with 1 point and CC should be maxxed. The Mandrake synergy applies an excellent CC debuff causing fumble and confusion. The Toxin Distillation synergy boosts Poison Damage % with Improved Duration %. The Nightshade synergy boosts poison damage % and more importantly applies a slowing debuff. Should be maxxed eventually.Įnvenom Weapon gives your weapon a poison DOT. Higher pierce ratio means more of of your physical damage is converted to piercing damage. Increases pierce ratio and gives some flat piercing damage. You can either max out Lucky Hit or just drop a point into it and boost with +skill if you want to use points elsewhere. ![]() ![]() The Lucky Hit synergy skill has a chance to add physical damage, bleeding dot and pierce damage increase. When you have enough charges, the next attack activates skill, gets the bonuses, and consumes all of the charges. Every hit of the skill builds builds a charge the skill requires 3 charges to be ready. It boosts physical damage, goes through enemies and adds piercing damage. Spear Brigand does not have good options for dealing with multiple ranged enemies so you definitely want this skill to get up close and personal with them quickly but extra points in the skill are a waste as you’re just using the skill as a fast intercept.Ī fantastic passive that boosts your defensive ability and attack speed. All you require is a single point in the base skill and synergy skill at most. Eviscerate adds a meh bleed effect to attack. Useful for charging ranged enemies or for a big blow. ![]() Need to be careful with enemies with reflection as you can easily 1-shot yourself with Lethal Strike otherwise.No energy bonus from either mastery means base energy supply is extremely limited.CC abilities can be a little inconsistent.Lacking good AOE options outside of Atlantis skills.Good auras in Envenom Weapon and Art of the Hunt.Don’t need to worry about enemy pierce resistances thanks to Study Prey debuff.Extremely high potential single target DPS.While Atlantis is not required it does offer extra AOE options which is something the Brigand lacks otherwise. They work with Hunting skills, have excellent pierce ratio and, as they have the highest possible hit damage, synergize best with Lethal Strike. Spears are the clear weapon of choice for the Brigand. The general idea is to stack CDR to get Lethal Strike’s cooldown considerably down and use it to mercilessly massacre bosses and clear single target enemies with extreme piercing damage. This is a build for a spear melee build that specializes in single target DPS. Guide to making a single target spear piercing build with the Brigand classīuild: Single target spear piercing build
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